﻿using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.WM5
{
    public class Texture : ITexture
    {        
        public object TextureInformation{ get; set;}
        public string Name { get; set; } 

        public void Dispose()
        {
            var disposable = TextureInformation as IDisposable;
            if (disposable != null)
                disposable.Dispose();

        }
    }
}
